Build a simple editable 3D blocking scene for a 28-second film in 4:3. It tells the life of one photographer through the same horizontal orbital camera movement. This is a camera-and-staging reference, not the final visual render. Use simple human figures, clear furniture, believable proportions and stable geometry. TIMELINE 0.0–4.0: age 36, standing in a photography studio. He holds one small camera below his face, raises it and takes one picture around 2s. Softbox on the left; backdrop behind him on the right. 4.0–7.4: age 50, an intimate dinner with his wife at a dark rectangular table. Two chairs. Both faces readable in a closer waist-up two-shot. Each person's hands remain separately on their own side of the table. Camera prop rests in its own clear area. 7.4–12.4: age 70, sitting with his seven-year-old grandson on a wooden garden bench. His forty-year-old daughter stands slightly behind and screen-left. Exactly three people. No table. Grandfather tips the camera toward the boy, presses the shutter once, the boy looks up and smiles, grandfather and daughter react in sequence. He keeps the camera; the boy's hands stay on his own knees. 12.4–16.4: age 90, seated in a green armchair on a seaside terrace, camera on his lap. One small side table remains beside the same armrest. Complete chair and feet visible. 16.4–20.4: identical terrace and framing, but the chair is now empty. The camera remains on its cushion. Keep furniture placement, chair scale and horizon consistent. 20.4–25.0: first close pass of an old upright memorial stone in an overgrown garden. Reserve its shape; text and final vegetation detail will come from image references and generation. 25.0–28.0: second close pass of that SAME memorial at the SAME time, in the SAME condition. It is an alternative ending for editing, not an additional age jump. CAMERA Orbit horizontally in one consistent direction with a level horizon. Move through space with real parallax; do not rotate the world around a static camera. Use a natural perspective around 35mm as a starting point and adjust distance to read each action. Speed up toward and through the foreground wipe; slow down on reveal; move slowest across the central emotional action. Actor motion remains at normal speed. At 4.0,7.4,12.4,16.4,20.4 and25.0 seconds fully hide the image behind a real foreground object. Hide any scene swap while the frame is completely covered. Indoors use doorway or wall edges, in the garden use a rooted tree trunk, on the terrace use a structural support. These belong to the scene; no random floating columns. They must clear faces during the main moment. Establish the closer dinner framing during the covered transition. Keep terrace framing consistent when the man disappears. No added revolutions, camera flips, visible morphing or dissolves. Keep one clean camera output, sensible scene names and timing markers. Add only the gestures needed to communicate the actions; avoid overlapping hands or limbs. Render a preview and check every reveal before adding visual detail. Return the complete 28-second playblast, without interface overlays.